Designing Interactive Learning Objects Institute (Online)
The 2020 Designing Interactive Learning Objects Institute is a three-day workshop devoted to exploring the effective design and integration of interactive learning objects into active learning environments. This year’s Institute takes place Tuesday, July 28th through Thursday, July 30th (9:00 AM – 5:00 PM). This year’s institute will be run remotely, with both synchronous and asynchronous sessions taking place over the three days.
This event is designed for all interested faculty. Requirements include:
- Must be a Columbia University faculty member.
- Must be teaching (or co-teaching) a course in Fall 2020, Spring 2021, or Summer 2021
- Support from a department chair, division chief, or dean, is strongly encouraged.
- This is an advanced workshop, intended for technology forward faculty. Space will be limited to 10 faculty.
The Designing Interactive Learning Objects Institute is a three-day workshop devoted to exploring the effective design and integration of interactive learning objects into active learning environments. The institute will introduce faculty to interactive digital activities that allow students to deeply engage with content, principles of online activity design, and assessment strategies to measure the impact on student learning. Examples of learning objects are quizzes, games, simulations, and interactive graphics and video. In addition to introducing best practices to inform the design of digital interactive learning objects, faculty will experience each step of the design process and engage in peer review. Throughout the institute, faculty will focus on mapping activities to specific student learning objectives for a unit in their course. The Designing Interactive Learning Objects Institute is open to all faculty.
Topics covered during the Institute will include:
- Integration of Interactive Learning Objects (ILO) into course curriculum
- Effective ILO design
- Assessment of ILO impact on student learning
- Evaluation of ILO effectiveness
- Peer review, feedback, and community building
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