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Getting Started with Creative Assignments

 

Creative teaching and learning can be cultivated in any course context to increase student engagement and motivation, and promote thinking skills that are critical to problem-solving and innovation. This resource features examples of Columbia faculty who teach creatively and have reimagined their course assessments to allow students to demonstrate their learning in creative ways. Drawing on these examples, this resource provides suggestions for creating a classroom environment that supports student engagement in creative activities and assignments.  

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Cite this resource: Columbia Center for Teaching and Learning (2022). Getting Started with Creative Assignments. Columbia University. Retrieved [today’s date] from https://ctl.columbia.edu/resources-and-technology/resources/creative-assignments/

The What and Why of Creative Assignments  

Creative assignments encourage students to think in innovative ways as they demonstrate their learning. Thinking creatively involves combining or synthesizing information or course materials in new ways and is characterized by “a high degree of innovation, divergent thinking, and risk-taking” (AAC&U). It is associated with imagination and originality, and additional characteristics include: being open to new ideas and perspectives, believing alternatives exist, withholding judgment, generating multiple approaches to problems, and trying new ways to generate ideas  (DiYanni, 2015: 41). Creative thinking is considered an important skill alongside critical thinking in tackling contemporary problems. Critical thinking allows students to evaluate the information presented to them while creative thinking is a process that allows students to generate new ideas and innovate.

Creative assignments can be integrated into any course regardless of discipline. Examples include the use of infographic assignments in Nursing (Chicca and Chunta, 2020) and Chemistry (Kothari, Castañeda, and McNeil, 2019); podcasting assignments in Social Work (Hitchcock, Sage & Sage, 2021); digital storytelling assignments in Psychology (Sheafer, 2017) and Sociology (Vaughn and Leon, 2021); and incorporating creative writing in the economics classroom (Davis, 2019) or reflective writing into Calculus assignment (Gerstle, 2017) just to name a few. In a 2014 study, organic chemistry students who elected to begin their lab reports with a creative narrative were more excited to learn and earned better grades (Henry, Owens, and Tawney, 2015). In a public policy course, students who engaged in additional creative problem-solving exercises that included imaginative scenarios and alternative solution-finding showed greater interest in government reform and attentiveness to civic issues (Wukich and Siciliano, 2014).

The benefits of creative assignments include increased student engagement, motivation, and satisfaction (Snyder et al., 2013: 165); and furthered student learning of course content (Reynolds, Stevens, and West, 2013). These types of assignments promote innovation, academic integrity, student self-awareness/metacognition (e.g., when students engage in reflection through journal assignments), and can be made authentic as students develop and apply skills to real-world situations.  

When instructors give students open-ended assignments, they provide opportunities for students to think creatively as they work on a deliverable. They “unlock potential” (Ranjan & Gabora and Beghetto in Gregerson et al., 2013) for students to synthesize their knowledge and propose novel solutions. This promotes higher-level thinking as outlined in the revised Bloom’s Taxonomy’s “create” cognitive process category: “putting elements together to form a novel coherent whole or make an original product,” this involves generating ideas, planning, and producing something new. 

The examples that follow highlight creative assignments in the Columbia University classroom. The featured Columbia faculty taught creatively – they tried new strategies, purposefully varied classroom activities and assessment modalities, and encouraged their students to take control of what and how they were learning (James & Brookfield, 2014: 66).

Examples of Creative Teaching and Learning at Columbia

 

During her 2021 Celebration of Teaching and Learning Symposium presentation and her interview for the Dead Ideas in Teaching and Learning podcast, Dr. Denise Cruz, Professor English and Comparative Literature, shared how she blended her Asian-American literature course and “imagined something new together” with her 100 enrolled students. The course design included elements of playfulness, creativity, and care. These elements encouraged “the development of a willingness to take intellectual risks and curiosity.” Dr. Cruz modeled creativity, intellectual vulnerability, and risk-taking in course assessments. 

Dr. Cruz changed her course assessment by “moving away from high stakes assessments like a final paper or a final exam, to more open-ended and creative models of assessments.”  Students were given the opportunity to synthesize their course learning, with options on topic and format of how to demonstrate their learning and to do so individually or in groups. They explored topics that were meaningful to them and related to the course material. Dr. Cruz noted that “This emphasis on playfulness and creativity led to fantastic final projects including a graphic novel interpretation, a video essay that applied critical theory to multiple texts, and an interactive virtual museum.” Students “took the opportunity to use their creative skills, or the skills they were interested in exploring because some of them had to develop new skills to produce these projects.” (Dr. Cruz; Dead Ideas in Teaching and Learning, Season 3, Episode 6). Along with their projects, students submitted an artist’s statement, where they had to explain and justify their choices. 

Dr. Cruz noted that grading creative assignments require advanced planning. In her case, she worked closely with her TAs to develop a rubric that was shared with students in advance for full transparency and emphasized the importance of students connecting ideas to analytical arguments discussed in the class. 

Watch Dr. Cruz’s 2021 Symposium presentation. Listen to Dr. Cruz talk about The Power of Blended Classrooms in Season 3, Episode 6 of the Dead Ideas in Teaching and Learning podcast. Get a glimpse into Dr. Cruz’s online classroom and her creative teaching and the design of learning experiences that enhanced critical thinking, creativity, curiosity, and community by viewing her Voices of Hybrid and Online Teaching and Learning submission.

 

During his 2021 Celebration of Teaching and Learning Symposium presentation, Dr. Yevgeniy Yesilevskiy, Lecturer of Mechanical Engineering, described how he creatively adapted three hands-on inquiry-based courses – Laboratory 1 for juniors, Machine Design for seniors, and Senior Design for senior Mechanical Engineering students to achieve pre-pandemic outcomes in a remote pandemic context. In all of these courses, students typically spend time using on-campus lab equipment and machinery to create novel physical prototypes and experiments.  To adapt, Dr. Yesilevskiy assembled and sent his students lab kits. He was open to what innovations his students would come up with, giving them freedom to creatively use lab kit materials and materials from home to design mechanical electric mechanisms.

As part of his standard practice, Dr. Yesilevskiy scaffolds assignments – from less complex to more complex – to ensure students integrate the concepts they learn in the class into their projects or new experiments. For example, in Laboratory 1, Dr. Yesilevskiy slowly increases the amount of independence in each experiment over the semester: students are given a full procedure in the first experiment and by course end, students are submitting new experiment proposals to Dr. Yesilevskiy for approval. This is creative thinking in action. Students not only learned how to “replicate existing experiments, but also to formulate and conduct new ones.”

Watch Dr. Yesilevskiy’s 2021 Symposium presentation. 

How Do I Get Started?: Strategies to Support Creative Assignments

The previous section showcases examples of creative assignments in action at Columbia. To help you support such creative assignments in your classroom, this section details three strategies to support creative assignments and creative thinking. Firstly, re-consider the design of your assignments to optimize students’ creative output. Secondly, scaffold creative assignments using low-stakes classroom activities that build creative capacity. Finally, cultivate a classroom environment that supports creative thinking.     

Design Considerations for Creative Assignments 

Thoughtfully designed open-ended assignments and evaluation plans encourage students to demonstrate their learning in authentic ways. When designing creative assignments, consider the following suggestions for structuring and communicating to your students about the assignment. 

Set clear expectations. Students may feel lost in the ambiguity and complexity of an open-ended assignment that requires them to create something new. Communicate the creative outcomes and learning objectives for the assignments (Ranjan & Gabora, 2013), and how students will be expected to draw on their learning in the course. Articulare how much flexibility and choice students have in determining what they work on and how they work on it. Share the criteria or a rubric that will be used to evaluate student deliverables. See the CTL’s resource Incorporating Rubrics Into Your Feedback and Grading Practices. If planning to evaluate creative thinking, consider adapting the American Association of Colleges and Universities’ creative thinking VALUE rubric

Structure the project to sustain engagement and promote integrity. Consider how the project might be broken into smaller assignments that build upon each other and culminate in a synthesis project. The example presented above from Dr. Yesilevskiy’s teaching highlights how he scaffolded lab complexity, progressing from structured to student-driven. See the section below “Activities to Prepare Students for Creative Assignments” for sample activities to scaffold this work. 

Create opportunities for ongoing feedback. Provide feedback at all phases of the assignment from idea inception through milestones to completion. Leverage office hours for individual or group conversations and feedback on project proposals, progress, and issues. See the CTL’s resource on Feedback for Learning. Consider creating opportunities for structured peer review for students to give each other feedback on their work. Students benefit from learning about their peers’ projects, and seeing different perspectives and approaches to accomplishing the open-ended assignment. See the CTL’s resource Peer Review: Intentional Design for Any Course Context

Share resources to support students in their work. Ensure all students have access to the resources they will need to be successful on the assigned project. Connect students with campus resources that can help them accomplish the project’s objectives. For instance, if students are working on a research project – connect them to the Library instruction modules “From Books to Bytes: Navigating the Research Ecosystem,” encourage them to schedule a consultation with a specialist for research support through Columbia Libraries, or seek out writing support. If students will need equipment to complete their project, remind them of campus resources such as makerspaces (e.g., The Makerspace @ Columbia in Room 254 Engineering Terrace/Mudd; Design Center at Barnard College); borrowing equipment (e.g., Instructional Media and Technology Services (IMATS) at Barnard; Gabe M. Wiener Music & Arts Library). 

Ask students to submit a self-reflection with their project. Encourage students to reflect on their process and the decisions they made in order to complete the project. Provide guiding questions that have students reflect on their learning, make meaning, and engage their metacognitive thinking skills (see the CTL’s resource of Metacognition). Students can be asked to apply the rubric to their work or to submit a creative statement along with their work that describes their intent and ownership of the project.

Collect feedback from students and iterate. Invite students to give feedback on the assigned creative project, as well as the classroom environment and creative activities used. Tell students how you will use their suggestions to make improvements to activities and assignments, and make adjustments to the classroom environment. See the CTL’s resource on Early and Mid-Semester Student Feedback

Low-Stakes Activities to Prepare Students for Creative Assignments

The activities described below are meant to be scaffolded opportunities leading to a larger creative project. They are low-stakes, non-graded activities that make time in the classroom for students to think, brainstorm, and create (Desrochers and Zell, 2012) and prepare them to do the creative thinking needed to complete course assignments. The activities can be adapted for any course context, with or without the use of technology, and can be done individually or collaboratively (see the CTL’s resource on Collaborative Learning to explore digital tools that are available for group work). 

Brainstorming 

Brainstorming is a process that students can engage in to generate as many ideas as possible related to a topic of study or an assignment topic (Sweet et al., 2013: 87). As they engage in this messy and jugement-free work, students explore a range of possibilities. Brainstorming reveals students’ prior knowledge (Ambrose et al., 2010: 29). Brainstorm activities are useful early on to help create a classroom culture rooted in creativity while also serving as a potential icebreaker activity that helps instructors learn more about what prior knowledge and experiences students are bringing to the course or unit of study. This activity can be done individually or in groups, and in class or asynchronously. Components may include:

  • Prompt students to list off (individually or collaboratively) their ideas on a whiteboard, free write in a Google Doc or some other digital space. 
  • Provide formative feedback to assist students to further develop their ideas.
  • Invite students to reflect on the brainstorm process, look over their ideas and determine which idea to explore further.

Mind mapping

A mind map, also known as a cognitive or concept map, allows students to visually display their thinking and knowledge organization, through lines connecting concepts, arrows showing relationships, and other visual cues (Sweet et al., 2013: 89; Ambrose et al. 2010: 63). This challenges students to synthesize and be creative as they display words, ideas, tasks or principles (Barkley, 2010: 219-225). A mind mapping activity can be done individually or in groups, and in class or asynchronously. This activity can be an extension of a brainstorming session, whereby students take an idea from their brainstormed list and further develop it. 

Components of a mind mapping activity may include:

  • Prompt students to create a map of their thinking on a topic, concept, or question. This can be done on paper, on a whiteboard, or with digital mind mapping or whiteboard tools such as Google Drawing.
  • Provide formative feedback on the mind maps.
  • Invite students to reflect on their mind map, and determine where to go next.

Digital storytelling

Digital storytelling involves integrating multimedia (images, text, video, audio, etc.) and narrative to produce immersive stories that connect with course content. Student-produced stories can promote engagement and learning in a way that is both personal and universal (McLellan, 2007). Digital storytelling contributes to learning through student voice and creativity in constructing meaning (Rossiter and Garcia, 2010). 

Tools such as the CTL-developed Mediathread as well as EdDiscussion support collaborative annotation of media objects. These annotations can be used in writing and discussions, which can involve creating a story. For freeform formats, digital whiteboards allow students to drop in different text and media and make connections between these elements. Such storytelling can be done collaboratively or simply shared during class. Finally, EdBlogs can be used for a blog format, or Google Slides if a presentation format is better suited for the learning objective.

Asking questions to explore new possibilities

Tap into student imagination, stimulate curiosity, and create memorable learning experiences by asking students to pose “What if?” “why” and “how” questions – how might things be done differently; what will a situation look like if it is viewed from a new perspective?; or what could a new approach to solving a problem look like? (James & Brookfield, 2014: 163). Powerful questions are open-ended ones where the answer is not immediately apparent; such questions encourage students to think about a topic in new ways, and they promote learning as students work to answer them (James & Brookfield, 2014: 163). Setting aside time for students to ask lots of questions in the classroom and bringing in questions posed on CourseWorks Discussions or EdDiscussion sends the message to students that their questions matter and play a role in learning. 

Cultivate Creative Thinking in the Classroom Environment

Create a classroom environment that encourages experimentation and thinking from new and diverse perspectives. This type of environment encourages students to share their ideas without inhibition and personalize the meaning-making process. “Creative environments facilitate intentional acts of divergent (idea generation, collaboration, and design thinking) and convergent (analysis of ideas, products, and content created) thinking processes.” (Sweet et al., 2013: 20)

Encourage risk-taking and learning from mistakes. Taking risks in the classroom can be anxiety inducing so students will benefit from reassurance that their creativity and all ideas are welcome. When students bring up unexpected ideas, rather than redirecting or dismissing, seize it as an opportunity for a conversation in which students can share, challenge, and affirm ideas (Beghetto, 2013). Let students know that they can make mistakes, “think outside of the box” without penalty (Desrochers and Zell, 2012), and embrace failure seeing it as a learning opportunity.

Model creative thinking. Model curiosity and how to ask powerful questions, and encourage students to be curious about everything (Synder et al., 2013, DiYanni, 2015). Give students a glimpse into your own creative thinking process – how you would approach an open-ended question, problem, or assignment? Turn your own mistakes into teachable moments. By modeling creative thinking, you are giving students permission to engage in this type of thinking.

Build a community that supports the creative classroom environment. Have students get to know and interact with each other so that they become comfortable asking questions and taking risks in front of and with their peers. See the CTL’s resource on Community Building in the Classroom. This is especially important if you are planning to have students collaborate on creative activities and assignments and/or engage in peer review of each other’s work. 

Plan for play. Play is integral to learning (Cavanagh, 2021; Eyler, 2018; Tatter, 2019). Play cultivates a low stress, high trust, inclusive environment, as students build relationships with each. This allows students to feel more comfortable in the classroom and motivates them to tackle more difficult content (Forbes, 2021). Set aside time for play (Ranjan & Gabora, 2013; Sinfield, Burns, & Abegglen, 2018). Design for play with purpose grounded in learning goals. Create a structured play session during which students experiment with a new topic, idea, or tool and connect it to curricular content or their learning experience. Play can be facilitated through educational games such as puzzles, video games, trivia competitions, scavenger hunts or role-playing activities in which students actively apply knowledge and skills as they act out their role (Eyler, 2018; Barkley, 2010). For an example of role-playing games explore Reacting to the Past, an active learning pedagogy of role-playing games developed by Mark Carnes at Barnard College. 

The CTL is here to help!

CTL consultants are happy to support instructors as they design activities and assignments that promote creative thinking. Email CTLfaculty@columbia.edu to schedule a consultation.

References

Ambrose et al. (2010). How Learning Works: 7 Research-Based Principles for Smart Teaching. Jossey-Bass.

Barkley, E. F., Major, C. H., and Cross, K. P. (2014). Collaborative Learning Techniques: A Handbook for College Faculty

Barkley, E. F. (2010) Student Engagement Techniques: A Handbook for College Faculty.

Beghetto, R. (2013). Expect the Unexpected: Teaching for Creativity in the Micromoments. In M.B. Gregerson, H.T. Snyder, and J.C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity. Springer. 

Cavanagh, S. R. (2021). How to Play in the College Classroom in a Pandemic, and Why You Should. The Chronicle of Higher Education. February 9, 2021.

Chicca, J. and Chunta, K, (2020). Engaging Students with Visual Stories: Using Infographics in Nursing Education. Teaching and Learning in Nursing. 15(1), 32-36.

Davis, M. E. (2019). Poetry and economics: Creativity, engagement and learning in the economics classroom. International Review of Economics Education. Volume 30. 

Desrochers, C. G. and Zell, D. (2012). Gave projects, tests, or assignments that required original or creative thinking! POD-IDEA Center Notes on Instruction. 

DiYanni, R. (2015). Critical and creative thinking : A brief guide for teachers. John Wiley & Sons, Incorporated. 

Eyler, J. R. (2018). How Humans Learn. The Science and Stories Behind Effective College Teaching. West Virginia University Press. 

Forbes, L. K. (2021). The Process of Play in Learning in Higher Education: A Phenomenological Study. Journal of Teaching and Learning. Vol. 15, No. 1, pp. 57-73. 

Gerstle, K. (2017). Incorporating Meaningful Reflection into Calculus Assignments. PRIMUS. Problems, Resources, and Issues in Mathematics Undergraduate Studies. 29(1), 71-81.

Gregerson, M. B., Snyder, H. T., and Kaufman, J. C. (2013). Teaching Creatively and Teaching Creativity. Springer. 

Henry, M., Owens, E. A., and Tawney, J. G. (2015). Creative Report Writing in Undergraduate Organic Chemistry Laboratory Inspires Non Majors. Journal of Chemical Education, 92, 90-95.

Hitchcock, L. I., Sage, T., Lynch, M. and Sage, M. (2021). Podcasting as a Pedagogical Tool for Experiential Learning in Social Work Education. Journal of Teaching in Social Work. 41(2). 172-191.

James, A., & Brookfield, S. D. (2014). Engaging imagination : Helping students become creative and reflective thinkers. John Wiley & Sons, Incorporated.

Jackson, N. (2008). Tackling the Wicked Problem of Creativity in Higher Education.

Jackson, N. (2006). Creativity in higher education. SCEPTrE Scholarly Paper, 3, 1-25.

Kleiman, P. (2008). Towards transformation: conceptions of creativity in higher education.

Kothari, D., Hall, A. O., Castañeda, C. A., and McNeil, A. J. (2019). Connecting Organic Chemistry Concepts with Real-World Context by Creating Infographics. Journal of Chemistry Education. 96(11), 2524-2527. 

McLellan, H. (2007). Digital Storytelling in Higher Education. Journal of Computing in Higher Education. 19, 65-79. 

Ranjan, A., & Gabora, L. (2013). Creative Ideas for Actualizing Student Potential. In M.B. Gregerson, H.T. Snyder, and J.C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity. Springer. 

Rossiter, M. and Garcia, P. A. (2010). Digital Storytelling: A New Player on the Narrative Field. New Directions for Adult and Continuing Education. No. 126, Summer 2010. 

Sheafer, V. (2017). Using digital storytelling to teach psychology: A preliminary investigation. Psychology Learning & Teaching. 16(1), 133-143. 

Sinfield, S., Burns, B., & Abegglen, S. (2018). Exploration: Becoming Playful – The Power of a Ludic Module. In A. James and C. Nerantzi (Eds.). The Power of Play in Higher Education. Palgrave Macmillan.

Reynolds, C., Stevens, D. D., and West, E. (2013). “I’m in a Professional School! Why Are You Making Me Do This?” A Cross-Disciplinary Study of the Use of Creative Classroom Projects on Student Learning. College Teaching. 61: 51-59.

Sweet, C., Carpenter, R., Blythe, H., and Apostel, S. (2013). Teaching Applied Creative Thinking: A New Pedagogy  for the 21st Century. Stillwater, OK: New Forums Press Inc. 

Tatter, G. (2019). Playing to Learn: How a pedagogy of play can enliven the classroom, for students of all ages. Harvard Graduate School of Education. 

Vaughn, M. P. and Leon, D. (2021). The Personal Is Political Art: Using Digital Storytelling to Teaching Sociology of Sexualities. Teaching Sociology. 49(3), 245-255. 

Wukich, C. and Siciliano, M. D. (2014). Problem Solving and Creativity in Public Policy Courses: Promoting Interest and Civic Engagement. Journal of Political Science Education. 10, 352-368.